
The first orc settlement on the Unclaimed Isle.
Stone that breathes. Sky that listens. The return has begun.
The orcs of Gor’Khural do not come as conquerors. They come as returners. On the newly discovered Unclaimed Isle, the tribes have begun to raise their first true settlement — not a grand city of stone and law, but a living camp that listens to the land.
Here the old ways take root again. Hearths are built, totems are raised, and the names of the ancestors are spoken into the wind. This starter town is the first step in reclaiming what was lost and guarding what must never be forgotten.
The land remembers. And so do the tribes.
The initial encampment where the first orcs of the return set foot on the unclaimed soil. Hearths are lit, totems raised, and the old songs are sung to claim the land for the ancestors.
Palisades and cairns mark the boundary. The tribes build not for conquest, but to remember what was taken and to guard what must be restored. Every stone remembers.
At the heart of the settlement, the clan gathers around sacred stones and bone markers. Here the shamans speak with the land, and the living honor the dead who walked before.
High platforms and watch posts stand against the horizon. The orcs listen to storm and wind. From here they guard the new frontier and await the next chapter of the great return.
These are not the stone fortresses of the Imperium. They are living things — circles of hide and wood, bone and story. The clans move with the seasons and the needs of the land.
Shamans listen to the spirits of the isle. Warriors train in the old ways. Every child learns the names of the gods and the history carried in the stones.
The frontier is both opportunity and test. Strange ruins, ancient powers, and rival eyes watch from the mists. Yet the orcs endure, as they always have.
Full details on clan structures, the role of the Known, and the sacred duties of the return are kept in the tribal records and the Stone Record.