Five great forces move across the Veil — each with their own truth, their own hunger, and their own vision for the future.
The Light That Binds
Out of chaos rose order. Out of fire rose law. A vast human empire where faith and state are one, ruled by the Church of Aureon and a strict hierarchy of nobles. They believe themselves the chosen bringers of civilization and divine purpose.
Stone That Breathes • Sky That Listens
Not conquerors, but returners. Orcish tribes bound by ancestral memory, shamanic pacts with the Sacred Cry of Stone and Sky. They wage holy wars of reclamation against those who built upon their sacred sites and silenced the old songs.
We Were Timeless. We Will Be Again.
The ancient Firstborn of the Deep. From their hidden subterranean empire they orchestrate the long game — subtle manipulation of surface races through infiltrated agents (High Elves and Forest Elves) to reclaim the immortality stolen from them by humans and orcs.
The Final Evolution
Aberrant beings who have transcended all natural limits: Witch-Queens who command forests as living weapons, Void Warlocks who fray reality, Moon-Cursed Alphas who rule the wild, and Dread Lords who have drunk centuries dry. They are myth made flesh.
Death Is Tyranny
Followers of Nalzherax, the Withering King. They reject both Aureon’s flame and Nythera’s peace, binding souls to rotting flesh and phylacteries in pursuit of a stolen, eternal unlife. Vampires, liches, and grave-cults who see decay as the only true freedom.
How each faction truly sees the others — from the Imperium’s suspicion of “savages” to the Elves’ long contempt for time-thieves.
Trace the rise and fall of empires, the theft of time, the First Dawnfire Crusade, and the slow turning of the wheel.